Fly, sail, and shoot with planes, tanks, and ships.
About the Game
Enter an all-out, 3D war challenge featuring aircraft, tanks, and warships—all directly from your browser with no downloads required. Each vehicle features distinct missions and different controls! Total warfare in the Air, at Sea, and on Land.
Air
Take control of a fighter or bomber and start blasting. Two squadrons—CRIMSON and COBALT—clash over the golden ring floating above the central island. Maintain control of the ring to drain enemy points from the sky, shoot down opposing aircraft for rewards, attack anti-aircraft batteries around the enemy base, and reach 1,500 points before the round timer runs out. Crashing or getting shot down is all part of the game.
Sea
The most realistic of all scenarios, the naval theater is set in the fearsome open ocean. You don't fly here; you take command of a warship and sail World of Warships style. A destroyer is fast and nimble; a cruiser trades agility for armor and heavier guns; a battleship is slow and heavy, but well armored with huge slow loading weapons.
The hulls steer like real ships: onde they get moving it's difficult to stop immediatly and the rudder takes time to responde.
Top-Down Map View: A continental coast to the north, open sea dotted with islands for cover, and two fleets setting sail on the west and east flanks—sailing toward each other across the central islands.
The Naval Map: Open water for maneuvering, islands for cover, and a continental coast to the north—a sea built for ship duels, not dogfights.
Underway: A destroyer at full speed passing an island—W/S adjusts the engine telegraph, A/D controls the rudder, and the mouse rotates the main battery.
The Fleet: Three hull classes, from smallest to largest, each modeled after a real warship—the agile destroyer (Fubuki-class model), the three-smokestack cruiser (County-class heavy cruiser), and the wide battleship with its tall pagoda mast (Yamato-class).
Battlegroup at Sea: A cruiser and its destroyer escort sailing in line—the kind of column that sets sail from each flank and heads toward the center to engage.
Split Hull: A destroyer hit by a torpedo doesn't just sink—its hull splits in two on impact, the bow lifts pouring out water, secondary explosions ripple across the deck, and it goes down in a cloud of steam. Ships destroyed by gunfire capsize and sink slowly, letting you identify the weapon responsible for the kill.
The entire battle line is available from your first match: select the Tachi destroyer, Bastion cruiser, or Dreadnought battleship straight from the menu and set sail—no unlocks needed to use the big guns, just three balanced trade-offs of speed, armor, and firepower.
Land
The third theater brings the war to the ground. The land theater is a rolling steppe built for tank combat: long sightline, vallleys and ambush points, some of which are the capture zones you need to control.
You command one of four vehicles in Gunner-HEAT-PC style: the Paladin main battle tank packs a powerful 120 mm gun behind an almost impenetrable front plate; the Warden infantry fighting vehicle tears through light armor with its 25 mm autocannon and guides wire-guided anti-tank missiles into heavy targets; the Whirlwind APC with quad 20 mm cannons shreds strike fighters from the sky; and the fast Jackal flanks the enemy with a recoilless rifle that requires you to stop before firing.
Warbirds.io was created by Wardbirds Team
Instructions
[Keyboard]
WASD: Pitch up, pitch down, roll right, roll left, maneuver
Accelerate: Right Shift, Left Shift, Z
Decelerate: Right Ctrl, Left Ctrl, X
Spacebar: Machine guns
B: Missiles
R: Bombs
L: Flares
Tab: Scoreboard
O: Keybindings menu